Ogre 3d Game Tutorials
【 Guide to building OGRE】1、Preparing the build environmentYou should now create a build directory for somewhere outside 's sources. This is the directory where CMake will create the build system for your chosen platform and compiler, and this is also where the libraries will be compiled. This way, the source dir stays clean, and you can have multiple build directories all working from the same source.创建一个不同于 Ogre 的目录,用于CMake生成工程文件,比如叫 project1。2、Getting dependenciesBy default ogre will build the essential dependencies automatically when you run cmake the first time.will install the dependencies into the subfolder Dependencies in the build dir by default. You can configure it by setting OGREDEPENDENCIESDIR in cmake. For instance to point to a common dependencies folder for all of your projects. Inside this directory you must have the subdirectories bin, lib and include where you place.dll,.lib and header files of the dependencies, respectively.CMake会自动构建基础依赖,将依赖的 dll、libs、header files 放置在 project1/Dependencies/ 目录下。可以通过 OGREDEPENDENCIESDIR 来更改 Dependencies 目录。如果是 linux 系统,还需安装一些额外的依赖。3、Running CMake1) Now start the program cmake-gui2) In the field Where is the source code enter the path to the source directory (the directory which contains this file).3) In the field Where to build the binaries enter the path to the build directory you created.4) Hit Configure. A dialogue will appear asking you to select a generator.Click Finish.
CMake will now gather some information about your build environment and try to locate the dependencies. It will then show a list of build options. You can adjust the settings to your liking; for example unchecking any of the OGREBUILDXXX options will disable that particular component from being built. Once you are satisfied, hit Configure again and then click on Generate. CMake will then create the build system for you.4、BuildingGo to your chosen build directory. CMake has generated a build system for you which you will now use to build.If you are using Visual Studio, you should find the file OGRE.sln.
Open it and compile the target BUILDALL.打开 project1中的 OGRE.sln,构建 BUILDALL。5、InstallingIn Visual Studio, just select and build the target INSTALL. On Windows this will create the folder sdk inside your build directory and copy all the required libraries there. You can change the install location by changing the variable CMAKEINSTALLPREFIX in CMake.构建 INSTALL 工程,即会在 project1 下生成 sdk 目录,包含了 dll、lib、headers【 Setting up an OGRE project】1、simply derive from and if you want to get input events from. Entity. ogreEntity3 = scnMgr-createEntity('ogrehead.mesh');SceneNode. ogreNode3 = scnMgr-getRootSceneNode-createChildSceneNode;ogreNode3-setPosition(, );ogreNode3-setScale(, );ogreNode3-attachObject(ogreEntity3);8、 OGRE使用右手坐标系。9、Rotating An Entity.10、Libraries and Pluginsis divided into three shared library groups: main library, plugins, and third-party libraries.1)Main libraryThe library is contained within OgreMain.dll or libOgreMain.so depending on your platform.

This library must be included in all of your applications.2)PluginsThe core plugins that are included with have names that start with 'Plugin' and 'Codec'.also uses plugins for the different render systems (such as OpenGL, DirectX, etc). These plugins start with 'RenderSystem'.11、Configuration Filesuses several configuration files (.cfg). You can place these files the same directory as your executable or in any of.must find 'plugins.cfg' and 'resources.cfg' to function properly.1)plugins.cfgThis file tells which plugins to load.
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You modify this file when you want to load a different set of plugins. MeshManager::getSingleton.createPlane('ground', RGNDEFAULT,plane,true,Vector3::UNITZ);Entity. groundEntity = scnMgr-createEntity('ground');scnMgr-getRootSceneNode-createChildSceneNode-attachObject(groundEntity);groundEntity-setCastShadows(false);groundEntity-setMaterialName('Examples/Rockwall');4、setShadowTechniqueEnabling shadows in is easy.
The SceneManager class has a method we can use.Ogre does not provide soft shadows as part of the engine. You can write your own vertex and fragment programs to implement soft shadows and many other things.5、Light-setTypeprovides three types of lighting. This Light speads out equally in all directions from a point. This Light works like a flashlight. It produces a solid cylinder of light that is brighter at the center and fades off.
Ogre 3d Game Tutorials For Beginners

Ogre3d Tutorial
This Light simulates a huge source that is very far away - like daylight. Light hits the entire scene at the same angle everywhere.