Zulu War Wargames Rules

Rules

By Jack Scruby – Soldier Factory News #1Basic War Game Rules for a fast, hard-hitting musket period game with no bookkeeping!Almost every mail delivery brings letters asking us what rules we use for fighting our n-gauge war games. Mike Frank and I have developed a swift moving set of rules, simplified to the extreme.

Zulu War Wargames RulesWar

These can be used for any Musket Period war game merely be extending or shortening the range of musket and artillery fire. Thus for Civil War you would extend the range; for Napoleonic you would shorten it.Originally this set of rules was designed for use with our war game club when we staged large battles with five or six players per side. These rules eliminate any “bookkeeping” and no roster sheets are kept or used.

We recommend war game clubs try these rules once if they are looking for a fast-moving battle without complications or arguments.Specifically one must remember also that n-gauge scale war games are really “strategy-tactical” games, not just tacti­cal. The simplified rules then are designed only for this type of game. More complicated rules can be used for a straight tactical game using larger scale model soldiers.MovementAll movement and ranges are devised to use on a standard six-foot wide war game table.

Free Skirmish Wargame Rules

Length of the table does not matter. If tabletop is smaller, cut movement and ranges to ratio.A column consists of two or more stands of troops in column (one behind the other).Infantry formed in square may move at column speed if formed from four stands (plus one in center as support).

Zulu War Wargames Rules Download

One Hundred and thirty three years ago today, 22nd January 1879 the battles of Isandlwana and Rorke's Drift took place. It is also my good friend Dave Marks birthday and to celebrate both, yesterday we were invited to his place to play a large Zulu wargame.As you will see from the pictures, Dave has a fantastic venue for us all to indulge in our hobby and on this occasion we were using three tables 6' x 12', 6' x 20' and 10' x 24'. To give you an idea of the size of the game, the British Column stretched the entire length of the 20' table and with my 400 Zulu's and Dave's 600 plus, we had over 1000 Zulu's in 28mm. Dwg file viewer for mac. There were seven of us playing whilst Dave umpired the game.The rules we were using were Black Powder, adapted/enhanced with a card system that Sam Marks had designed, which helped to give the right flavour for the period.THE GAME.It is the day after the defeat of Isandlwana and defence of Rorke's Drift and Lord Chelmsford has ordered the remnants of his centre column to turn around and advance back into Zululand.

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